Take this image of a section of the Death Star II, for example.Ī section of the Death Star II being constructed. There are different kinds, serving different purposes. Not all concept art appears that way, though. Most art in this article feature environmental and visual effects, lighting, and lots of details, making up images that resemble a final look. Venator-class Star Destroyer on Kashyyyk. To capture the right mood, artists might use color palettes from existing material from the movies, or other reference materials provided by Lucasfilm. Once the block out is made, the image is rendered, brought into Photoshop, and painted on top of. This method makes it a lot easier for the artist to create complex environments quickly, as opposed to more traditional, more manual methods, like using a perspective grid. The 3D block out acts as a base for perspective, scale, and a rough, initial lighting pass. Although artists have different backgrounds, trainings, and personal styles, their work ultimately contributes to the same goal. It’s common practice to block out the environment using 3D software such as Maya, or whatever program the artist is most comfortable with. Once the initial idea is on paper, the process of fleshing it out begins. Quick thumbnails are sketched out and discussed. They’re not only working to match the movie references, but they’re also figuring out how to tell the narrative in a visually clear and authentic way together with the story team and Lucasfilm. The concept artists get together to brainstorm the setting, the mood, and what characters and creatures should inhabit this space. But, admittedly, we also just want to show off some stunning Star Wars™ art. By showcasing some work, and walking you through the process, we hope to give you a better understanding of its function and importance. That’s the only way we can achieve the standards we set for our games.Įxplorational concept art of the Imperial Base on Endor in Star Wars Battlefront II.īelow, however, we’re going to take a closer look at the role of concept art specifically. In Star Wars™ Battlefront™ II, a stellar-looking environment is never down to just a couple of artists, but rather to different crafts working together as a team. Of course, tech contributes a lot with Frostbite being a powerful game engine, but the high level of visual fidelity wouldn’t be possible without a collaborative effort, spanning talent across different fields. OVERVIEW CAMPAIGN ROADMAP HEROES MULTIPLAYER PROGRESSION HEROES MAPS & LOCATIONS GAME MODES REINFORCEMENTS CLASSES VEHICLES News Forums OVERVIEW CAMPAIGN ROADMAP HEROES MULTIPLAYER PROGRESSION HEROES MAPS & LOCATIONS GAME MODES REINFORCEMENTS CLASSES VEHICLES News Forums The Concept Art of Star Wars™ Battlefront™ II Enjoy some stunning concept art and learn more about its role in bringing the levels in Star Wars™ Battlefront II to life.Īt DICE, we take a lot of pride in the visuals going into our games. The Concept Art of Star Wars™ Battlefront™ II Star Wars: Jedi Fallen Order™ Star Wars Battlefront II Star Wars Galaxy of Heroes
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